Progress

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Here's the FFVI boss character model I'm working on so far. It's the Tunnel Armor boss from the Celes scenario in the early part of the game. As for the Duran model, I'm still trying to figure out the wonderfully annoying world of weight painting. I can make the upper body bend foward and back, but not rotate without it looking all funny. Damn.

Working on something new...

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It's part of a boss character from Final Fantasy VI. I also noticed I've been rendering and taking screen shots of my stuff from this 3/4 angle. I need to stop doing that.

Painting skin weights...

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.... and it begins.... oh God...

Mudbox

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I'm currently taking a Mudbox class for the semester. Mudbox is a digital sculpting software like Zbrush but without the crazy learning curve although Zbrush has a bigger following and more features. Here's something I'm working on in class. I think when I color it, I'll put make up on him to make him look like the joker.

Next thing to model

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I've decided I'm gonna model something from Final Fantasy VI. Probably a boss character.

Oh btw, that Duran character from the previous post is copyright by Square Enix originally designed by Nobuteru Yuuki. Gotta give credit where it is due. Slightly different but finished model to be posted on Monday.

Almost done

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Almost done with this model. It's Duran from Seiken Densetsu 3. I just need to add some small details here and there (like what is holding up his belt? haha)



After this, I'm gonna go model something challenging.... Maybe a Magitek Armor?

First!

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First post. I'll put something I made in my digital sculpting class soon. I'll post something new every week.