After a week of sleeping at 3am, I finally finished this for a motion graphics class
The video is shaped like that because it's for a planetarium dome. It had to limit the amount of camera zoom and full screen rotation in the project because I risk making the audience dizzy.
Meanwhile, I've been making some progress with texturing and modeling something I've been working on for a while. I managed to model some goggles for the face. I already made the textures for the hair but I'm still experimenting on how the hair should look.
Lou MancillaThursday, December 10, 200912:49 AM
The following are some animation sequences I made in class. I'm actually in class as I type this. hehe. Kool Aid Man rig is by Morris Mozingo. I dunno who did the character rig in both of the animation sequences.
Lou MancillaWednesday, April 22, 20098:08 PM
Here's the FFVI boss character model I'm working on so far. It's the Tunnel Armor boss from the Celes scenario in the early part of the game. As for the Duran model, I'm still trying to figure out the wonderfully annoying world of weight painting. I can make the upper body bend foward and back, but not rotate without it looking all funny. Damn.
Lou MancillaSunday, March 29, 200910:56 PM
I'm currently taking a Mudbox class for the semester. Mudbox is a digital sculpting software like Zbrush but without the crazy learning curve although Zbrush has a bigger following and more features. Here's something I'm working on in class. I think when I color it, I'll put make up on him to make him look like the joker.
Lou MancillaSunday, March 15, 20091:42 PM
I've decided I'm gonna model something from Final Fantasy VI. Probably a boss character.
Oh btw, that Duran character from the previous post is copyright by Square Enix originally designed by Nobuteru Yuuki. Gotta give credit where it is due. Slightly different but finished model to be posted on Monday.
Lou MancillaWednesday, March 11, 200910:51 PM